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| A| There are 46 entries in the glossary. | | Pages: «1 2 3 4 » |
| definition (descriptive) | Definition accomplished by means of describing a thing with words, but without (yet) fully specifying a genus and differentia. For related information, please see
DEFINITION, DEFINITION (GENUS AND DIFFERENTIA),
DEFINITION (OSTENSIVE). | | | | | definition (genus and differentia) | Definition accomplished by means of specifying a genus and a differentia in fundamental, essential, and concise terms.1 For related information, please see DEFINITION, DEFINITION
(OSTENSIVE), DEFINITION (DESCRIPTIVE).
Elaboration By my understanding, a genus
is a wider class of things to which a particular
thing belongs. A differentia is the differentiating attribute(s) which distinguish(es) that type of thing from the wider class to which it belongs.
For example, a frog is an amphibious animal. The differentia in this case is "amphibious," and the genus is "animal."
Although this preliminary definition incorporates a differentia and a genus, and might function satisfactorily for a young child, a person might learn that there are many other amphibious animals other than frogs. Such a person might satisfy needs for deeper clarity and articulation by then formulating a more specific, genus-differentia definition.
A much more specific definition of "frog" could be: "Any of numerous tailless, aquatic, semiaquatic, or terrestrial amphibians of the order Anura and especially of the family Ranidae, characteristically having a smooth moist skin, webbed feet, and long hind legs adapted for leaping."2 In this more specific definition, broadly speaking,
the genus
is "amphibian,"
and the differentia includes all the attributes that together distinguish frogs from other amphibians.
Notes 1Although this definition and the elaboration I've provided are mine, I'm grateful for inspiration that I drew while formulating it from both Ayn Rand's nonfiction book, Introduction
to Objectivist Epistemology, and from David Kelley's book, The Art of Reasoning.
2"frog," The
American Heritage Dictionary of the English Language, 4th ed. Boston: Houghton Mifflin, 2000. www.bartleby.com/61/. [June 30, 2005.] | | | | | definition (ostensive) | Definition accomplished by pointing at some of a concept's specific instances.1 For related information, please see DEFINITION, DEFINITION
(DESCRIPTIVE), DEFINITION (GENUS AND DIFFERENTIA).
Elaboration
With some concepts, I've found ways to define them only ostensively.
With the concept "reality," for example, I can't define it in terms of a genus and a differentia, because there is no wider classification to which reality belongs. (In my usage in this context, "reality" means "everything that exists.") Likewise there is nothing in reality from which I could differentiate reality. The same applies to such concepts as "identity," "non-contradiction" and "causality" - as well as many others.
Notes
1Even though this is my definition, I'm grateful for the inspiration that Ayn Rand provided me with her use of similar terminology in her nonfiction book, Introduction to Objectivist Epistemology.
| | | | | emotion | The psychosomatic form in which a person experiences one's conceptually related, subconsciously integrated evaluation of the need satisfying significance of some aspect of reality to oneself.1
Elaboration An emotion is a specific type of feeling, which not only includes a sense of the need satisfying significance of some aspect of reality to oneself, but also the degree of such significance. Note 1Although this is strictly my
own definition, I'm grateful for what I've learned from the inventions of two others. First, I'm grateful for Nathaniel Branden's discussion and definition of "emotion" in his book, The Psychology of Self-Esteem. Second, I'm grateful for Marshall
Rosenberg's discussion of the dynamics and role of emotions and feelings in his book, Nonviolent Communication: A Language of Life and elsewhere.
| | | | | end-directed action | The kind
of action that living organisms
distinctively embody and enact in an effort to satisfy their needs. I frequently use this formulation. End-directed action of organisms exists.1 See LIVING ACTION (LAW
OF),
LAW (FUNDAMENTAL,
PHILOSOPHICAL).
Elaboration
Organisms exercise their
capacities as means
to achieve ends in an effort to satisfy their needs. Nonliving things act, but not for
ends, and lack needs.
The concept "end-directed action" ultimately can be
defined only ostensively. See DEFINITION (OSTENSIVE).
Notes
1Although
I characterize its nature differently, I did start thinking seriously about end-directed action in major
part thanks to Ayn Rand's discussion of life's nature in her speech, "The
Objectivist Ethics." This speech was reprinted in her book, The Virtue of
Selfishness. | | | | | environment (external) | "The combination of external... conditions that affect and influence the growth, development, and [living action] of organisms."1 ElaborationEach organism exists in a specific environment. For example, as I write this, my daughter, Aliana, lays napping on a bed. An
organism's capacities
– and its efforts to satisfy its needs – exist in relationship to potentials within its environment. Aliana's capacity to nap exists in relationship to the bed's potential to support her comfortably while she sleeps.
Note 1"environment." The American Heritage Dictionary of the English Language, 4th Edition, Boston: Houghton Mifflin, 2000. www.bartleby.com/61/. [June 24 2005] | | | | | existence | That which exists.
ElaborationUltimately, this concept can be defined only ostensively. See DEFINITION (OSTENSIVE).
| | | | | existent | Something that exists.
ElaborationUltimately, this concept can be defined only ostensively. See DEFINITION (OSTENSIVE). | | | | | feeling | The psychosomatic (but non-sensory-perceptual) form (whether appetitive or emotional) in which a person experiences a sense of the need satisfying significance to oneself of some aspect of reality, and to what degree. ElaborationA feeling is an affective experience. Feeling is experienced physically and mentally, but non-sensory-perceptually, because it differs from
sense-perceptions of pleasure or pain, such as those experienced in taste or touch. | | | | | fundamental (philosophical, noun) | A principle that's involved in the foundation or base of philosophy, that forms and serves as a central component of the system and structure of knowledge, and thus is of great significance.
Elaboration The law of identity - the principle that each existent is what it is - is one example. | | | | | GM | Game Master. | | | | | GURPS | "GURPS" is an acronym that stands for "Generic Universal Roleplaying System." GURPS is a tabletop roleplaying game, created and sold by Steve Jackson Games, the rules of which are designed with the intention of providing an especially flexible structure within
which a given group can thoroughly customize its roleplay-gaming in accordance with its participants' specific preferences.1
ElaborationThe GURPS rules are flexible in multiple ways.
1. The GURPS rules are generic.
The game rules include a relatively simple,
generic core which remains compatible with the addition of increasingly more
detailed, but optional, rules.
Such optional rules often are added for the sake
of increasing the game's sense of realism (in the sense of real-world
simulation). Using a minimum of general, core rules, a given group
may opt to play a game that's simple and fast-moving.
Alternatively, a group may include an abundance
of optional, but more detailed rules, achieving an intensified sense of
realism - but also playing a game with a slower pace.
By combining the generic core and a moderate
number of optional rules, a given gaming group can strike its own, preferred
balance between speed and ease of play on the one hand, and a sense of
realism, on the other, choosing with what aspects to emphasize realism and with what aspects to emphasize speed of play.
This generic quality of the core rules is one
aspect that enables GURPS to function as an expandable, yet integrated, system. (The systematic nature of GURPS is explored as part of point 5, below.)
2. GURPS is universal. The game rules provide a universal platform on the basis of which to play. The rules do so in at least four, distinguishable ways.
a. The game rules welcome the adaptation or
creation of virtually any imaginable adventuring environment - whether
fantasy or historical; past, present or future. Thus, the rules universally
facilitate the use of any adventure setting or world.
b. Similarly, the game rules welcome the
adaptation or creation and roleplaying of virtually any imaginable character.
Thus, by facilitating the adventuring of any variety of character, the rules
are likewise universal.
c. By encouraging the optional use of virtually
any role-playing game supplements or source books - whether they were
specifically designed for use with GURPS or with other games - the GURPS rules are universal in a third sense.
d. By equally encouraging the optional use of
virtually any source material, whether historical or fictional, and whether in
the form of books, magazines, television, movies or virtually any other medium
- the rules are universal in yet a fourth sense.
3. GURPS enables and encourages satisfying role-play.
By employing a point system for the purposes of
character creation and development, the game rules encourage both
imaginative character creation and satisfying role-play.
4. GURPS enables and encourages satisfying role-play.
The rules emphasize that whatever details or optional rules are used, the object of the game is to have fun. In this respect, the rules encourage satisfying role-play.
5. GURPS establishes a standard for expanding a given group's adventure gaming systematically. This is so in at least,
three senses.
a. By providing a simple, generic core onto
which however many more detailed rules optionally may be added, the rules
facilitate systematic expansion. (The generic nature of the game's rules is
explored more in point 1, above.) Even the optional rules range from the
relatively simple to the highly detailed, and as few or as many may be added
while still preserving the game's systematic integrity. In this sense, the
rules are designed to function with one another as a unified whole, rather
than as a contradictory patch work.
b. Steve Jackson Games ensures that GURPS-branded material maintains what in their judgment qualifies as a high standard of quality and such material remains consistent with the core rules. Using such material, a given group can expand
its adventure gaming in a way that's thoroughly consistent, systematic and
integrated.
c. By emphasizing a foundation of realism (in
the sense of real-world simulation), the rules welcome the systematic
incorporation of practically any other source material - even material that
was never intended for use with GURPS. The rules do so in at least two, distinguishable ways.
i. The rules feature such real-world units of
measure such as feet, yards and miles, which help to facilitate the adaptation of
material from games, books and other sources.
ii. Perhaps ironically, this foundation in
realism also facilitates the adaptation of fantastic settings, situations
and characters. Only those things that differ in a given fantasy need to be
changed, while the rest can be left alone.
Note
1The word GURPS is a trademark of Steve Jackson Games. In writing the foregoing commentary about GURPS, in my opinion, I've benefited from inspiration that I drew from such rules sources as GURPS Basic Set: Characters and GURPS Lite. Even so, the definition and elaboration
that I'm offering here are my own. Please note that I don't assume that Steve Jackson Games would necessarily agree with my formulations.
| | | | | identity (principle of) | The law that identifies that each thing that exists is limited to being what it is. I frequently use this formulation. Each thing is what it is.1 See LAW (FUNDAMENTAL, PHILOSOPHICAL). Elaboration As
do the laws of reality, non-contradiction and causality, the law of identity provides a different vantage point on the fact that what is, is. Just as the law of causality focuses on a thing's freedoms, so the law of identity focuses on its limits. The concept "identity" ultimately can be defined only ostensively. Notes 1I'm grateful for what I regard as the benefit that
my definition here has gained from the inspiration of Ayn Rand's "axiom" of identity (which she also calls a "law," as many have before her), which she discusses in her novel, Atlas Shrugged, and in her nonfiction book, Introduction
to Objectivist Epistemology.
| | | | | Julie | A close friend of mine.
ElaborationJulie says that she grew up in a "Brady Bunch plus" family and that she hates to cook, loves to travel, and loves her own family. 
I enjoy Julie's sense of humor and I like talking with her about philosophy, our personal worldviews, practical living, self-esteem, compassion, family, and much else.
Julie reports that she loves our friendship.
I take much inspiration and encouragement from our dialogues. I deeply appreciate Julie's interest in my ideas, writing, life and person, and I'm deeply grateful for our interaction.
Cherita jokes that Julie is my "philosophy wife," meaning that Julie and I love to discuss philosophy at length with each other.
| | | | | liberal religion | Religion that: 1) honors the individual's need to make up one's own mind in choosing and formulating one's personal convictions; 2) involves neither dogmatism nor authoritarianism; 3) does not require the affirmation of supernaturalism; and in a principled manner, 4) draws for inspiration from whatever sources that the individual carefully judges to be of value.1
Interpersonally, liberal religion: 1) refrains from imposing established, traditional, orthodox, or authoritarian positions or dogmas on its participants or on others; 2) welcomes the exploration of various traditions; 3) encourages the consideration of new ideas; and, within the context of peaceful interaction, 4) tolerates the different ideas and behavior of others.2
Notes
1Such sources can include, but are not limited to: mythology; historical and religious traditions; humanism, philosophy and science. Cf., "liberal," The
American Heritage Dictionary of the English Language, 4th ed. Boston: Houghton Mifflin, 2000. www.bartleby.com/61/. [June 24, 2005.]
2Unitarian Universalism is but one manifestation of liberal religion. Cf. Ibid. See UNITARIAN UNIVERSALISM.
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